# -*- coding: utf-8 -*-
"""
@Project: base_python
@File: alieninvasion.py
@Author: PC
@Date: 2025/2/13
@Description: 
"""
import pygame
import game_functions as gf
from settings import Settings
from ship import Ship
from bullet import Bullet
from pygame.sprite import Group
from alien import Alien
from game_stats import GameStats
from button import Button
from scoreboard import Scoreboard


def run_game():
    # 初始化游戏并创建一个屏幕对象
    pygame.init()
    ai_settings = Settings()
    screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height))
    ship = Ship(ai_settings,screen)
    aliens  = Group()
    gf.create_fleet(ai_settings,screen,ship,aliens)
    # Make a group to store bullets in.
    bullets = Group()
    pygame.display.set_caption("Alien Invasion")
    play_button=Button(ai_settings,screen,"Play")    
    # 创建一个用于存储游戏统计信息的实例
    stats = GameStats(ai_settings)
    sb = Scoreboard(ai_settings,screen,stats)
    

    
    # 开始游戏的主循环
    while True:
        gf.check_events(ai_settings,screen,stats,sb,play_button,ship,
            aliens,bullets)
        if stats.game_active:
            ship.update()
            gf.update_bullets(ai_settings,screen,stats,sb,ship,
        aliens,bullets)
            gf.update_aliens(ai_settings,stats,sb,screen,ship,aliens,bullets)
        gf.update_screen(ai_settings,stats,sb, screen, ship, aliens, bullets,play_button)




if __name__=="__main__":
 run_game()

